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Heroes Blade

Heroes Blade
  • #: 38443
  • Price: $3.99 In Apple Store
  • Category: Games
  • Updated: 2011-01-17
  • Current Version: 1.08
  • 1.08
  • Size: 27.80 MB
  • Language: English
  • Seller: SP & SP Inc.
  • Requirements: Compatible with iPad. Requires iOS 4.2 or later.
  • © 2010 SP & SP Inc.
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Description

The ORIGINAL and highly-anticipated strategy card game is unleashed on the Ipad. Be a part of the most unique card game on ipad! Heroes Blade is the first of its kind on ipad. It is an rpg-style turn based strategy card game that is played with a….. Read more

What's New in Version 1.08

-Casting slot indicators

iPad Screenshots

Heroes Blade iPad Screenshot 1
Heroes Blade iPad Screenshot 2
Heroes Blade iPad Screenshot 3
Heroes Blade iPad Screenshot 4
Heroes Blade iPad Screenshot 5

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Customer reviews

Rated 4/5 based on 3 customer reviews.

 

3/5 stars
Fun but seriously flawed

:
This is a fun game, and could be great, but it has one huge, massive, critical flaw, plus a couple minor issues.

In short, you will at some point get stuck at a place in the game, unable to proceed because the opposition is too powerful, and without any means of improving your deck.

First, a couple key points about how the game works (in between duels):

1) In order to buy new cards or upgrade the ones you have, you have to win matches to get money.

2) Each level has three "underlings" you can fight; in order to get to the boss you must defeat at least two underlings. If you lose to the boss the level resets and you have to beat the underlings again.

So far, so good... When I played level one, I defeated the underlings easily, then lost badly to the boss. After going through this cycle several times, I amassed enough money by defeating underlings to improve my deck to the point where I defeated the boss handily.

At level two, it took a few tries to get to the boss, but eventually I did (and lost, of course). This time around, I made sure to lose to the boss several times even after I could have won, so I could improve my deck even more before going on to level three, and again to level four.

Now however, I'm stuck on level four. I've beaten one underling, but have been annihilated by the other two maybe a dozen times each. I can't get to the boss in order to lose and reset the level, I'm out of money so I cant upgrade my cards, and the card shop (which normally changes what cards it sells when you win) has the same cards after each match - either I've already got them, or they're useless to me (not that I could afford them anyway).

The apparent solution offered by the game is to "reset" your deck to its starting point. I don't see how this could be remotely practical however, as I already spent a ton of extra time and money making it better than it had to be to get this far.

So I can't go forward, I can't win any money to make my deck better, I don't have any options in the shop anyway, and I can't go back without throwing everything out and starting from scratch, which probably wouldn't even do me any good.

This is all made worse by how the computer wins. They start each match with several powerful creatures already on the board (stunned so they can't attack for a couple rounds, but they're there). That would be bad enough, but it also seems that the normal card limit (only 3 of any given card) doesn't apply to them. So not only do they have a starting advantage, their decks are built with different rules.

Giving the computer this kind of advantage is fairly typical; it's a way to make up for weaknesses in the AI (which can be very difficult to program). The problem is there is no way to go back to improve so I can deal with it.

I really hope this flaw gets dealt with, because it cripples what coud otherwise be a great game.

A simple solution to this problem would be to allow a "retreat" to the previous level. If the designers are worried people would take advantage of that to get easy money by defeating earlier bosses repeatedly, they can reduce the winnings for repeat boss defeats to the underling level.

Another solution would be to treat the underlings sort of like the bosses - if you lost to two out of three (or all three), you'd have to restart the level. This would work best if one underling was significantly easier than the others (as seems to be the case), so you could at least win money in one duel.

The other issues I mentioned are UI oriented:

* There is no way to organize your cards - they're just laid out in the order you purchased them (not even grouped by card).

* You can't see what special abilities the cards have when you're selecting them for inclusion in your deck.

* You can only store one deck - if you want to switch back and forth between decks, you have to keep track of the cards in each deck on your own.

* You can only have nine mana cards of a given color. This makes it impractical to play a single color deck against tougher opponents, as you'll either be starved for mana or you'll run out of cards. If the reason for this is to limit deck size, a better way would be to have a hard limit on the total number of cards you can have in a deck (I can't think of any other reason for limiting mana cards, and no explanation is given).

* There really needs to be some sort of guide for the user interface. Playing the card game is easy to learn, but the interface outside of the duels, while mostly straightforward, has some "gotchas." For example I deleted a few of my cards before I figured out how to remove them from my deck without deleting them.

My background: I studied computer science in college, with an emphasis on AI and game design. I've been playing collectible card games since 1993; I've played Magic, L5R, Star Wars, Shadowfist, Netrunner, Lord of the Rings - you name it (not Yu-Gi-Oh or Pokemon though).

4/5 stars
MTG Clone

:
This is a pretty cool game. It's a clone of Magic The Gathering with some nice upgrades. That being said, the boss levels are a bit stupid ... You draw no needed cards and they wipe you out [over and over].

5/5 stars
Great game, but...

:
First of all I will say, this game rocks. Very Magic the Gathering feel, but completely different strategy. It takes a while to realize when you are getting beaten by boss fights that you need to step up your game and refine your strategy. It would defiantly be a five star for me except:

It desperately needs a better deck editor. One where you can view cards instead of just put them in the deck or out. It needs the capability to store multiple decks, and the capability to sort your collection.

As a side note I think the spike mechanic is a little to powerful, but not so bad that I stopped playing.

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